

Interestingly, Pixar’s team came up with a set of rules for the design of the city.

The Pixar city extrapolated the hillside idea, with The City of the Dead’s layout being very much a vertical city, which contrasted with the film’s depiction of Miguel’s very flat hometown. Guanajuato’s brightly terraced architecture on steep hillsides became the dominant reference, both for its colourful houses and the view at night when the hillside lit up. Anderson, visiting Mexico City, Morelia, Oaxaca and Guanajuato. Director Unkrich conducted an early research trip to Mexico with Pixar head of story Jason Katz, production designer Harley Jessup and Pixar producer Darla K. The main afterlife city of the Land of the Dead in Coco is based on the real world city Guanajuato in Mexico that the team visited during pre-production.

In the ‘afterlife’ environment the team at Pixar needed to produce a layered and complex environment with an incredible array of lights. The concept of the film is based on the Mexican holiday of Día de los Muertos or the Day of the Dead. It tells the story of a 12-year-old boy, Miguel Rivera, who is accidentally transported to the land of the dead, where he seeks the help of his deceased musician great-great-grandfather to return him to his family and the living. The 2017 film is based on an original idea by Lee Unkrich and is directed by Unkrich and co-directed by Adrian Molina. RenderMan tackled some of the most complex rendering scenes yet attempted by Pixar, in the Oscar nominated Coco.
